Crafting Tutorial

Tools
The basis for the start of the craft is to have proper tools to collect and produce items. In our inventory should be items like:

Most of items you can buy in town for game's currency. Only mortar needs to be made but that will be explained later. On each item you can find 3-4 statistics for collecting and their time (Chopping/Mining/Shearing/Digging). For example: Sickle has three of them and the most effective is harvesting many types of corn and flax mowing takes 5 seconds.
 * Sickle
 * Pickaxe
 * Iron Woodcutter's axe
 * Tools
 * Mortar and Pestle

Best item to mining all kinds of ores or digging clay is the pickaxe. We can also chop the wood using pickaxe, but you must remember that will be done faster by using iron woodcutter's axe. Iron woodcutter's axe is used for chopping logs, processing them into wood billets and dry wood billets (most effective). With the help of two-handed axe you can get the job done faster than using a one-handed axe.

You need tools for manufacturing some items. It is enough to have one item of each kind in your inventory. An example can be mortar makeing where are two items required: tools and granite. Mortar is used for grinding minerals, charcoal, and other similar resources. Good info: mortar is indestructible.

Resources
At the beginning of the game is worth to collect different kinds of wood. This is the basic material for the items production. It can be used in many ways: to collect bark, processed into fuel, seasoned, processed into planks or dry wood billets, used in weaponforging or armoursmithing. There are 5 types of logs in game:
 * Pine log - first tree you're gonna collect, occurs near the towns (Marley and Dunfen)


 * Oak log - occurs mostly around the farms and near the north fort


 * Yew log - the largest concentration is located near poarchers camp short way off swamp (at Midlander side) and in a clearing (north of Marley)


 * Elm log - occurs west of Dunfen (near mountains) and at Ismir side in forest (south of lake)


 * Ash log - can be found on beach between two mines and on the southern island


 * ­Limonite ­ is a weak iron ore and basic rock needed for smelting lump of iron and further processing to obtain grivna. Present in large amounts in the canyon in front of mountains west of Dunfen and in the north near the lake on the right side of the fort.


 * ­Pyrite ­ is enriched iron form used to make better sorts of iron and used in alchemy. Occurs on the southern island.


 * ­Limestone ­the largest beds are located in the east mine. You can also find isolated rocks in mountain area. It is used in leatherworking and metallurgy.


 * ­Clay ­you can collect it in the swamps and lakes near the north. Single specimens are located near the farm. It has usage in metallurgy and artificing, depending on the color.


 * ­Quartz ­occurs in the mine on the island with a castle. Used in alchemy and metallurgy.


 * ­Sulphur ­possible to find only in a mine in the north. Used in alchemy.


 * Tektite ­can be found in the mine on the island near the castle and on the southern island. Used in metallurgy for enriching iron.


 * ­Nitrite ­possible to find only on the west island, used in alchemy.


 * ­Coal ­ occurs in the south of the island between the two mines. The most efficient fuel. May contain small quantities of tektite and graphite dust.


 * Granite largest concentration can be found in the western mine



Crop
Most of the crop we can find on a farm. If we want to use them we have to remove the flag first. Barley, wheat and hops can be used for food production and brewing, flax can be transformed to linen and thread (both used in tailoring).

Wheat

Barley

Hops

Flax

On the farm you will also find pumpkins and sunflowers for buffing and necessary for some recipes. From the hive you can obtain beeswax and honey. Beeswax has a wide range of usage: in archery, tailoring and leatherworking.

Pumpkin

Sunflower

Beehive

Recipes
To start the production of items we will need recipes. Most of the basic recipes can be purchased from [merchants, blacksmiths] and other people in the city (on the minimap are marked with a shield and sword). Recipes can be obtained from NPCs also. Here works a rule: the stronger opponent has better recipe. It's good to buy all recipes from merchant located in the middle of town at the game beginning.

Craft
We can distinguish 8 types of craft in game:
 * Forestry and farming – here you can find some basic items for preparation of raw materials for further processing. Examples: seasoning and barking logs, processing into dry wood billets, flax, hemp and wool processing, butchering animals. You can also brew beer or fry meat.
 * Herbalism and alchemy – here you can produce potions needed in other crafts (for exaple nitric acid).
 * Tailoring and leatherworking – here are produced all of the clothes, boots, light and medium armors. You can create items such as tennin, all types of lether, leather straps etc.
 * Engineering – in this area are produced items needed for further processing in armoursmithing and weapon forging.
 * Mining and metallurgy – here you can produce basic iron objects such as iron grivnas, lump of iron and others.
 * Armoursmithing – here you can produce armors, helmets, shields, gloves, greaves and shoulder pads.
 * Weapon Forging – here you can do all kinds of weapons and bows.
 * Artificing – currently used for making ornaments for the armor, in the future you will be able to make jewelry here.

Examples
Diagram of agriculture and forestry shows what can be extracted or produced from pine logs:



The next diagram shows next steps of the production of Linen Coif. Marked in red is selected profession in which the item was made, the yellow lines indicate the items requested to have and marked in green is the flax processing path.



The basis for starting armoursmithing and weapon forging is the ability to produce grivna as it is shown in the illustration below. There are also presented examples of items that can be made after remelting grivna and it's further processing.



Crafts are often connected. For example, to produce a decorated plate armor you have to make Servant's Shirt, which is needed to make Chainmail. Now you can use Chainmail to obtain requested armor.



Items can be produced without workshops (and bonus) or with them (and with bonus to producing chance and experience gained for the creation of the object). You have to remember that creating chance depends on our craft level. Item whose recipe has a minimum level equal to our current level will be difficult for us to create.



Author: Beren, correction and translation from Polish: Avenlin